Unity Shortcuts via Reflection

Auto running unit tests after each recompile getting you down? Take control, reflect a bit, and add a shortcut.

Auto running unit tests is a great idea...as long as it happens in a separate process or in the cloud. The Unity unit test runner is a private mouse only affair and it will take focus until all the tests are complete. The following editor code will add a menu item and hotkey to load and run unit tests manually.

NOTE: There is a followup to this article with additional shortcut keys More Unity Shortcut Keys

using UnityEditor;  
using UnityEngine;  
using UnityTest;  
using System.Linq;  
using System.Reflection;

namespace SDD.Editor {

  /// <summary>
  /// Salty Dog Digital Unity IDE shortcuts
  /// </summary>
  public class Shortcuts : MonoBehaviour {

    /// <summary>
    /// Auto running unit tests after each recompile getting you down?  Add a
    /// shortcut to the private method "RunTests".
    /// </summary>  
    [MenuItem("Unity Test Tools/Run Unit Tests %u")]
    static void RunUnitTests() {
      // make sure the runner is open
      EditorApplication.ExecuteMenuItem("Unity Test Tools/Unit Test Runner");

      System.Type type = typeof(UnitTestView);
      FieldInfo info = type.GetField("s_Instance", BindingFlags.NonPublic | BindingFlags.Static);
      UnitTestView unitTestView = (UnitTestView) info.GetValue(null);
      // find overloaded method "RunTests()"
      MethodInfo methodInfo = unitTestView.GetType().GetMethods(BindingFlags.NonPublic | BindingFlags.Instance).FirstOrDefault(method => method.Name == "RunTests" && method.GetParameters().Count() == 0);
      methodInfo.Invoke(unitTestView, null);
    }

  }
}

GitHub Gist

This is where someone tells me there already is a unit test hotkey.

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